;
;   
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
12      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
5       ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
20      ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
10      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
0	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
0	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
0	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
+0	; Cost to Civilization Score (+ or -) for each unit destroyed.
00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0	; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Archery,                3,-1,  Bro, nil, 0, 0    ; AFl         0
Runes,                  1, 1,  RR,  nil, 1, 3    ; Alp         1
Warriors,               4,-1,  Bro, nil, 0, 0    ; Amp         2
Astrology,              0, 0,  E1,  Lit, 1, 3    ; Ast         3
Artefactism,            3, 1,  Rob, nil, 1, 3    ; Ato         4
Arcane Technology,      0, 0,  RR,  nil, 3, 2    ; Aut         5
Trade Routes,           2, 2,  Tra, nil, 0, 1    ; Ban         6
Architecture,           3, 1,  Mas, nil, 0, 4    ; Bri         7
Militia,                2,-1,  War, nil, 0, 0    ; Bro         8
Monuments,              2, 1,  Mas, Las, 0, 4    ; Cer         9
Alchemy,                3, 1,  Med, nil, 1, 3    ; Che	       10
Chivalry,               2, 1,  Mon, nil, 0, 2    ; Chi         11
Colonial Code,          2, 1,  Tra, Wri, 0, 3    ; CoL         12 
Colonial Bureacracy,    3, 2,  CoL, Gen, 0, 3    ; CA          13
Iron Foundry,           2,-1,  Iro, nil, 2, 4    ; Cmb         14
Coven Aristocracy,      0, 0,  E1,  Mon, 2, 3    ; Cmn         15
Tenantry,               4, 1,  Csc, nil, 2, 3    ; Cmp         16
Heraldry,               3, 1,  Chi, nil, 2, 3    ; Csc         17
Wall Building,          4, 1,  Bri, nil, 0, 4    ; Cst         18
Bitterfrost Guild,      0, 0,  RR,  nil, 0, 1    ; Cor         19
New Coinage,            2, 2,  Eco, Eng, 0, 1    ; Cur         20
The Nation State,       6, 2,  Sth, nil, 0, 3    ; Dem         21
Trading Guild,          2, 2,  Ban, CoL, 0, 1    ; Eco         22
Witchcraft,             0, 0,  RR,  nil, 2, 1    ; E1          23         
Malevolent Magic,       0, 0,  RR,  nil, 3, 2    ; E2          24
Farriery,               2, 1,  Tra, Las, 1, 4    ; Eng         25
Tournaments,            4, 2,  Uni, Ldr, 0, 3    ; Env         26
Diplomatic Policy,      3, 2,  San, Lit, 0, 3    ; Esp         27
Engineering,            4, 1,  Lit, Plu, 1, 1    ; Exp         28
Feudalism,              3, 2,  Pot, nil, 3, 3    ; Feu         29
Siege Breaking,         5,-1,  Whe, nil, 1, 0    ; Fli         30
Diabolic Rulership,     0, 0,  no,  no,  3, 0    ; Fun         31
Knights of Prey,        3,-1,  X1,  nil, 3, 2    ; FP          32
Colonial Nobility,      3, 2,  Lab, Ldr, 2, 3    ; Gen         33
Nedling Colonisation,   0, 0,  no,  no,  3, 1    ; Gue         34
Imperion's Army,        0, 0,  RR,  nil, 2, 3    ; Gun         35
Mounted Warriors,       6,-1,  Amp, nil, 0, 0    ; Hor         36
Zatarn Matriarchy,      0, 0,  no,  no,  1, 2    ; Ind         37
Undead Army,            0, 0,  no,  no,  2, 2    ; Inv         38
Ironsmithy,             2,-1,  Eng, nil, 2, 4    ; Iro         39
Feudal Fealty,          3, 2,  Feu, nil, 3, 3    ; Lab         40
Wood Working,           2, 1,  Tra, nil, 1, 4    ; Las         41
Knighthood,             5,-1,  Amp, nil, 0, 2    ; Ldr         42
Scholasticism,          2, 1,  Wri, nil, 1, 3    ; Lit         43
Mechanical Works,       4, 1,  Cmb, nil, 1, 1    ; Too         44
Warships,               5,-1,  Nav, Exp, 3, 4    ; Mag         45
Caravels,               1, 1,  Tra, nil, 3, 4    ; Map         46
Stonecutting,           2, 1,  Tra, nil, 0, 4    ; Mas         47
Harvest Festivals,      1, 2,  Rfg, nil, 3, 3    ; MP          48
Winter Agriculture,     1, 2,  Ref, nil, 3, 3    ; Mat         49
Medicine,               2, 1,  PT,  nil, 1, 3    ; Med         50
Iron Ball Cannon,       7,-2,  Stl, ToG, 2, 0    ; Met         51
Thief Guild,            2, 1,  Gen, Eco, 3, 1    ; Min         52
Royal Privileges,       4, 1,  Cmp, nil, 2, 3    ; Mob         53
Monarchy,               8, 0,  Gen, Eco, 2, 3    ; Mon         54
The Bitterfrost Church, 8, 0,  Sup, Lit, 0, 2    ; MT          55
Story Writing,          2, 1,  Wri, Cer, 1, 3    ; Mys         56
Sailing Ships,          4,-1,  Sea, Plu, 3, 4    ; Nav         57
Wizard Guild,           3, 1,  Mon, Esp, 2, 3    ; NF          58
Naval Superiority,      6,-2,  SE,  Tac, 3, 4    ; NP          59
Necromantic Might,      0, 0,  no,  no,  2, 2    ; Phi         60
Thaumaturgy,            0, 0,  E1,  PT,  1, 3    ; Phy         61
Steam Engine,           4, 1,  Too, Exp, 1, 1    ; Pla         62
Artificing,             3, 1,  Eng, Mas, 0, 4    ; Plu         63
Theorem Colleges,       3, 1,  Lit, nil, 1, 3    ; PT          64
Land Tenures,           2, 1,  CoL, nil, 0, 3    ; Pot         65
Wrath of the Tyrant,    3,-1,  X2,  nil, 3, 2    ; Rad         66
Ruins of the Past,      0, 0,  U1,  nil, 2, 1    ; RR          67
Fine Arts,              4, 2,  Env, Cer, 1, 3    ; Rec         68
Sowing and Reaping,     1, 2,  Tra, nil, 3, 3    ; Ref         69
Cold Seed Plough,       1, 2,  Mat, Plu, 3, 3    ; Rfg         70
Merchant Monarchy,      6, 2,  Cor, Mon, 2, 3    ; Rep         71
Archeology,             3, 1,  PT,  nil, 1, 3    ; Rob         72
Musket Artillery,       8,-2,  Met, Exp, 2, 0    ; Roc         73
Municipality,           3, 2,  CA,  nil, 0, 3    ; San         74
Shipbuilding,           3,-1,  Map, Las, 3, 4    ; Sea         75
Hateblaster Bombard,    3,-1,  X5,  nil, 3, 2    ; SFl         76
Statesmanship,          5, 2,  Esp, nil, 0, 3    ; Sth         77
Steamships,             6,-1,  Mag, Pla, 3, 4    ; SE          78
Blackpowder,            6,-2,  Cmb, Che, 2, 0    ; Stl         79
The Crusader Faith,     0, 0,  RR,  nil, 0, 2    ; Sup         80
Mighty Warriors,        6,-1,  Ldr, nil, 0, 2    ; Tac         81
The Book of Crusading,  8, 0,  MT,  PT,  0, 2    ; The         82
Ballistics,             6,-1,  Whe, Lit, 1, 0    ; ToG         83
Trade,                  2, 2,  RR,  nil, 0, 1    ; Tra         84
Theatre,                3, 2,  Mys, Lit, 0, 4    ; Uni         85
Warcraft,               2,-1,  RR,  nil, 0, 0    ; War         86
Siege Warfare,          5,-1,  AFl, Amp, 1, 0    ; Whe         87
Literacy,               2, 1,  Alp, nil, 1, 3    ; Wri         88
Secret Lore,            0, 0,  nil, nil, 2, 1    ; ...         89
Twice Removed,          0, 0,  no,  no,  0, 0    ; U1	       90
Ancient Speech,         3, 1,  Ato, Che, 1, 3    ; U2          91
Book of Black Light,    3, 1,  U2,  Mys, 1, 3    ; U3          92
Land of Immortals,      3,-1,  E2,  nil, 3, 2    ; X1          93
Ritual Carnage,         3,-1,  FP,  nil, 3, 2    ; X2	       94
Flames of Revenge,      3,-1,  X4,  nil, 3, 2    ; X3	       95
Wykydtron,              3,-1,  Rad, nil, 3, 2    ; X4	       96
Warriors of Ice,        3,-1,  X3,  nil, 3, 2    ; X5	       97
Unholy Warcry,          3,-1,  SFl, nil, 3, 2    ; X6	       98
Eyes of Wrath,          3,-1,  X6,  nil, 3, 2    ; X7	       99


;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 1,    Bri,
Barracks,                 2,  2,    nil,
Colony Stores,            3,  1,    nil,
Heroic Monument,          4,  1,    Cer,
Market,                   3,  1,    Ban,
Colony Records,           6,  2,    Wri,
Bailiff,                  8,  2,    CoL,
City Walls,               8,  2,    Cst,
New Houses,               8,  2,    Bri,
Merchant Guild,           12, 2,    Eco,
Crusader Church,          12, 4,    MT,	
Laboratory,               16, 4,    Lit,
Food Tariff,              16, 1,    CA,	
Theatre,                  10, 4,    Uni,
Iron Works,               20, 4,    Cmb,
Manufactor,               32, 6,    Pla,
Sorceress,                20, 4,    Cmn,
Waste Furnace,            20, 4,    Lab,
Mining Guild,             16, 2,    Pot,
None,                     10, 0,    no,	
Alchemy Guild,            16, 2,    Che	
Bursar Guild,             16, 4,    Cor,
Grand Houses,             12, 4,    San,
Farmer Guild,             8,  2,    Rfg,
Work Tariff,              20, 1,    Mob,
Wizard Tower,             16, 4,    NF,	
Trebuchet,                10, 2,    ToG,	
Sea Fortress,             8,  2,    Mag,
Saw Mill,                 22, 2,    Plu,
Fishing Quay,             6,  1,    Map,
Mainland Port,            16, 2,    Nav,
Teleport Node,            20, 20,   X4,	
Tenant's Pact,            6,  1,    Cmp,
Dockyards,                8,  2,    Sea,
None,                     10, 0,    no,	
None,                     10, 0,    no,	
None,                     10, 0,    no,	
None,                     10, 0,    no,	
Hoard Treasure,           60, 0,    Tra,
Fertility Festival,       30, 0,    MP,
Vobilus the Bard,         10, 0,    no,
Meteoric Iron Monopoly,   10, 0,    no,	
Admiral Casphasto,        10, 0,    no,	
Lich King,                10, 0,    nil,
Heroic Tale of Lopaz,     10, 0,    no, 	
Blade of Magick Steel,    10, 0,    no,	
Meteoric Armour Smithy,   50, 0,    Iro,	
Vast Abandoned Mines,     10, 0,    nil,
Tirus the Talker,         20, 0,    Chi,	
Crusader's Armour,        10, 0,    no,	
Mysterious Schematics,    10, 0,    no,	
Kandvhan's Journey,       50, 0,    Nav,
Ice Monarch's Palace,     40, 0,    Mon,
None,                     10, 0,    no,	
Circus Giganticus,       100, 0,    Env,
Saga of the Stones,       10, 0,    no,	
Imperion's Gift,          10, 0,    no,			
Ancient Dark Grimoire,    40, 0,    U3,
Obsidian Throne,          10, 0,    nil,
Bitterfrost Thief Guild,  20, 0,    Min,	
Council of Witches,       30, 0,    Cmn,
Verach the Engineer,      10, 0,    no,	
None,                     10, 0,    no,	
The Great Parley,         70, 0,    Sth,
Cartographicon,           10, 0,    no,	
Gem of Hidden Wisdom,     10, 0,    no,	
Grand Oath of Empire,     80, 0,    Dem,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Inv,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,         Exp, 0,  1.,0,  0a,2d,  1h,1f,  3,0,  5, nil, 000000000000000
Engineers,        nil, 0,  2.,0,  0a,2d,  1h,1f,  5,0,  5, Exp, 000000000000000
Spear Sister,     nil, 0,  2.,0,  1a,3d,  2h,1f,  1,0,  1, Bro, 000010000000011
Axe Sister,       nil, 0,  2.,0,  3a,1d,  1h,1f,  2,0,  0, Bro, 000000000000111
Shrineguard,      Gun, 0,  1.,0,  1a,3d,  1h,1f,  2,0,  1, Bro, 000010000000011
Goldspear,        Gun, 0,  1.,0,  1a,3d,  1h,1f,  1,0,  1, Bro, 000010000000000
Trueheart,        Gun, 0,  1.,0,  1a,3d,  2h,2f,  2,0,  1, Bro, 000010000000000
Vampire,          nil, 0,  1.,0,  6a,6d,  2h,2f,  1,0,  0, nil, 000001000000111
Spectre,          nil, 3,  6.,0,  2a,1d,  1h,1f,  2,0,  0, nil, 000000001010011
Nedling,          nil, 0,  2.,0,  1a,1d,  1h,1f,  1,0,  1, Gue, 000001001010111
Doomguard,        nil, 0,  2.,0,  1a,4d,  1h,1f,  9,0,  1, X1,  000011100000011
Knight of Prey,   nil, 0,  3.,0,  3a,3d,  1h,1f,  9,0,  0, FP,  000001100000111
Terrifier,        nil, 0,  3.,0,  6a,3d,  1h,1f, 12,0,  0, X3,  000001100000111
Grey Raiders,     nil, 0,  3.,0,  5a,1d,  1h,2f,  3,0,  0, Hor, 000001000000011
Bonebeast,        nil, 0,  2.,0,  6a,2d,  1h,2f,  4,0,  0, Hor, 000001000000011
Golden Cavalry,   nil, 0,  2.,0,  7a,3d,  1h,2f,  5,0,  0, Hor, 000000000000010
Crusader Cavalry, nil, 0,  2.,0,  7a,3d,  2h,2f,  6,0,  0, Hor, 000000000000010
Witch Cavalry,    nil, 0,  2.,0,  7a,3d,  1h,2f,  6,0,  0, Hor, 000000000000011
Faithsword,       nil, 0,  2.,0,  4a,2d,  2h,2f,  4,0,  0, Amp, 000000000000100
Paladin,          nil, 0,  2.,0,  6a,4d,  2h,2f,  5,0,  0, Ldr, 000000000000100
Duellist,         nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Amp, 000000000000100
Sentinel,         nil, 0,  2.,0,  6a,4d,  1h,1f,  4,0,  0, Ldr, 000000000000100
Hateblaster,      nil, 0,  2.,0, 10a,2d,  2h,2f, 12,0,  0, SFl, 000000001000001
Catapult,         Fli, 0,  1.,0,  6a,1d,  2h,1f,  3,0,  0, Whe, 000000000000000
Battering Ram,    Met, 0,  1.,0,  7a,1d,  2h,1f,  4,0,  0, Fli, 000000000000000
Ball Cannon,      Roc, 0,  1.,0,  8a,1d,  2h,2f,  5,0,  0, Met, 000000001000000
Musket Artillery, nil, 0,  1.,0,  9a,1d,  2h,2f,  6,0,  0, Roc, 000000001000000
Ice Rider,        nil, 0,  2.,0,  3a,3d,  1h,1f,  6,0,  0, Hor, 000001000000011
Harpy,            nil, 3,  6.,0,  2a,1d,  1h,1f,  2,0,  0, nil, 000000001010011
Vilebeak,         nil, 3,  6.,0,  4a,1d,  2h,1f,  9,0,  0, Rad, 000000001010011
Guardian,         nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Amp, 000000000000111
Countess,         nil, 0,  2.,0,  6a,4d,  1h,1f,  6,0,  0, Ldr, 000000000000111
Diseased Wolf,    nil, 0,  3.,0,  4a,1d,  1h,1f,  1,0,  0, nil, 000000000000011
Caravel,          Nav, 2,  6.,0,  2a,1d,  1h,1f,  4,2,  4, Map, 000000000000000
Galleon,          Mag, 2,  8.,0,  2a,2d,  1h,1f,  5,3,  4, Nav, 000000000000000
Frigate,          SE,  2, 10.,0,  2a,2d,  2h,1f,  6,4,  4, Mag, 000000000000001
Steam Frigate,    nil, 2, 12.,0,  5a,4d,  2h,2f,  7,4,  5, SE,  000000000000001
Dark Galleon,     nil, 2,  9.,0,  3a,3d,  1h,2f,  3,3,  3, nil, 000000000000000
Swimmer,          nil, 2,  6.,0,  1a,1d,  1h,1f,  3,2,  4, nil, 000000000000000
Skeleton Spear,   nil, 0,  1.,0,  2a,3d,  2h,1f,  1,0,  1, Bro, 000010000000011
Skeleton Sniper,  nil, 0,  1.,0,  3a,1d,  2h,1f,  2,0,  0, AFl, 000001000010011
Skeleton Warrior, nil, 0,  2.,0,  4a,1d,  2h,1f,  1,0,  0, Amp, 000001000000111
Wight,            nil, 0,  2.,0,  6a,2d,  2h,1f,  6,0,  0, Ldr, 000001000000111
Wight Lord,       nil, 0,  2.,0,  9a,3d,  3h,1f,  4,0,  0, nil, 000001000000111
Imperion Guard,   nil, 0,  2.,0,  8a,6d,  2h,1f,  8,0,  3, Gun, 000010000000111
Privateer,        nil, 0,  3.,0,  3a,3d,  1h,1f,  1,0,  1, nil, 000000000000001
Emissary,         nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Witch,            nil, 0,  2.,0,  0a,0d,  1h,1f,  4,0,  6, E1,  000000000000011
Merchant,         nil, 0,  2.,0,  0a,0d,  1h,1f,  5,0,  7, Ban, 000000000000010
Bursar,           nil, 0,  2.,0,  0a,0d,  1h,1f,  9,0,  7, Ban, 000000000000010
Mercenary,        nil, 0,  2.,0,  5a,3d,  1h,1f,  1,0,  1, nil, 000000000000111
Wayfarer,         nil, 0,  1.,0,  3a,1d,  1h,2f,  3,0,  3, AFl, 000001001010011
Sharpshooter,     nil, 0,  1.,0,  3a,1d,  1h,2f,  2,0,  3, AFl, 000001000010011
Loyal Scout,      nil, 0,  1.,0,  3a,1d,  2h,2f,  3,0,  3, AFl, 000001000010011
Shamaness,        nil, 0,  1.,0, 10a,1d,  2h,1f,  4,0,  0, Whe, 000000001000111
High Sister,      nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Ldr, 000000000000111
Hearth Mother,    nil, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  5, Ind, 000000000000011
Huntress,         nil, 0,  1.,0,  4a,1d,  1h,2f,  3,0,  0, AFl, 000001000010011
Missionary,       nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, The, 000000000000011
Witch Hunter,     nil, 0,  1.,0,  6a,2d,  2h,4f,  1,0,  0, nil, 010001000000111
Wizard,           nil, 0,  1.,0, 10a,1d,  4h,1f,  1,0,  0, nil, 000010001010111
Thief,            nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Min, 000000000000011
Heathen Knight,   nil, 0,  1.,0,  7a,3d,  1h,1f,  1,0,  1, nil, 000000000000111
Slode the Slyfoot,   nil, 0,  2.,0,  3a,3d,  4h,4f,  1,0,  0, nil, 000001000010111
Bhurkis the Mighty,  nil, 0,  1.,0,  6a,3d,  4h,4f,  1,0,  0, nil, 010001000010111
Othmok Deepeye,      nil, 0,  1.,0,  4a,2d,  6h,6f,  1,0,  0, nil, 010011000010111
Hongal Armbreaker,   nil, 0,  1.,0,  4a,3d,  6h,4f,  1,0,  0, nil, 010011000010111
Goldfist the Greedy, nil, 0,  1.,0,  6a,3d,  4h,4f,  1,0,  0, nil, 010001000010111
Nathnael Sternsteel, nil, 0,  1.,0,  9a,3d,  6h,4f,  1,0,  0, nil, 010011000010111
Irene the Maiden,    nil, 0,  1.,0,  3a,2d,  4h,4f,  1,0,  0, nil, 000001001010111
Captain Lopaz,       nil, 0,  1.,0,  6a,3d,  6h,6f,  1,0,  0, nil, 010001000010111
Bold Nedling,        nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, Gue, 000001001010111
Troll,               nil, 0,  1.,0,  4a,4d,  1h,1f,  5,0,  0, Gue, 000000000000111
Crippler,            nil, 0,  1.,0, 10a,1d,  2h,1f,  6,0,  0, Gue, 000000001000111
Queen Zexxa,         nil, 0,  1.,0,  4a,5d,  1h,1f,  5,0,  1, nil, 000001000000011
Lich King Ralk,      nil, 0,  1.,0,  5a,5d,  1h,1f,  5,0,  1, nil, 000001000000011
Shamaness Sageera,   nil, 0,  2.,0,  3a,5d,  1h,1f,  5,0,  1, nil, 000001000000011
Lord Zilas,          nil, 0,  1.,0,  1a,5d,  1h,1f,  5,0,  1, nil, 000001000000011
Deacon Zameestal,    nil, 0,  1.,0,  1a,5d,  1h,1f,  5,0,  1, nil, 000001000000011
Priestess Galeena,   nil, 0,  1.,0,  2a,5d,  1h,1f,  5,0,  1, nil, 000001000000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;        . . .  Impassable
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;  impassable = yes, no. 

@TERRAIN 
Enchanted,  1,2,  3,2,2,   yes, 2, 6, 6,   yes, 1, 6,  6,  no,   no, ; Drt
Thawland,   1,2,  1,1,0,   yes, 2, 5, 1,   For, 0,24,  0,  Grs,  no, ; Pln
Hearthland, 1,2,  2,2,0,   yes, 2, 5, 2,   For, 0,12,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,3,0,   Pln, 0, 6, 2,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 2, 9, 2,   yes, 3,12,  2,  Pln,  no, ; Hil
Mountains,  4,6,  0,1,0,   no,  0, 0, 0,   yes, 2,18,  6,  Mou, yes, ; Mou
Frostland,  2,2,  1,0,0,   no,  0, 0, 0,   yes, 1,12,  2,  Pln,  no, ; Tun
Deathland,  3,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no, ; Gla
Barren,     2,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Swa
Dark Forest,8,4,  1,1,0,   Pln, 0,12, 1,   For, 0,12,  1,  Tun, yes, ; Jun
Cold Sea,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Artefacts,  1,2,  3,2,4,
Hilve Tubes,1,2,  1,2,2,
Hearthland, 1,2,  2,1,0,
Timber,     3,3,  1,3,1,
Jibestone,  1,2,  1,2,2,
Gold,       3,6,  0,1,6,
Forna Berries, 2,2, 2,1,1,
Bones,      2,3,  0,1,1,
Evil Pool,  2,3,  0,1,0,
Ancient Idol,  2,2, 0,1,4,
Fish,       1,2,  3,0,2,
Lodestones, 1,2,  3,4,2
Flupper Fruit, 1,2, 3,1,1,
Hearthland, 1,2,  2,1,0,
Porcine Game,  2,3, 2,2,2,
Frogstools, 1,2,  3,0,0,
Meteoric Iron, 3,6, 0,3,4,
Durnbeetles,2,2,  2,1,1,
Doomed Ruins,  2,3, 0,1,1,
Ivory Bones,   2,3, 0,2,1,
Jikker Fruit,  2,3, 3,2,0,
Seabirds,   1,2,  2,2,2,

@TERRAIN1 
Enchanted,  1,2,  3,2,2,   yes, 1, 6, 6,   yes, 1, 6,  6,  no,   no, ; Drt
Thawland,   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,24,  0,  Grs,  no, ; Pln
Hearthland, 1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,12,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 6, 2,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1, 9, 2,   yes, 3,12,  2,  Pln,  no, ; Hil
Mountains,  4,6,  0,1,0,   no,  0, 0, 0,   yes, 2,18,  6,  Mou, yes, ; Mou
Frostland,  2,2,  1,0,0,   no,  0, 0, 0,   yes, 1,12,  2,  Pln,  no, ; Tun
Deathland,  3,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no, ; Gla
Barren,     2,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Swa
Dark Forest,8,4,  1,1,0,   Pln, 0,12, 1,   For, 0,12,  1,  Tun, yes, ; Jun
Cold Sea,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Artefacts,  1,2,  3,2,4,
Hilve Tubes,1,2,  1,2,2,
Hearthland, 1,2,  2,1,0,
Timber,     3,3,  1,3,1,
Jibestone,  1,2,  1,2,2,
Gold,       3,6,  0,1,6,
Forna Berries, 2,2, 2,1,1,
Bones,      2,3,  0,1,1,
Evil Pool,  2,3,  0,1,0,
Ancient Idol,  2,2, 0,1,4,
Fish,       1,2,  3,0,2,
Lodestones, 1,2,  3,4,2
Flupper Fruit, 1,2, 3,1,1,
Hearthland, 1,2,  2,1,0,
Porcine Game,  2,3, 2,2,2,
Frogstools, 1,2,  3,0,0,
Meteoric Iron, 3,6, 0,3,4,
Durnbeetles,2,2,  2,1,1,
Doomed Ruins,  2,3, 0,1,1,
Ivory Bones,   2,3, 0,2,1,
Jikker Fruit,  2,3, 3,0,0,
Seabirds,   1,2,  2,2,2,

@TERRAIN2 
Enchanted,  1,2,  3,2,2,   yes, 1, 6, 6,   yes, 1, 6,  6,  no,   no, ; Drt
Thawland,   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,24,  0,  Grs,  no, ; Pln
Hearthland, 1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,12,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 6, 2,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1, 9, 2,   yes, 3,12,  2,  Pln,  no, ; Hil
Mountains,  4,6,  0,1,0,   no,  0, 0, 0,   yes, 2,18,  6,  Mou, yes, ; Mou
Frostland,  2,2,  1,0,0,   no,  0, 0, 0,   yes, 1,12,  2,  Pln,  no, ; Tun
Deathland,  3,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no, ; Gla
Barren,     2,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Swa
Dark Forest,8,4,  1,1,0,   Pln, 0,12, 1,   For, 0,12,  1,  Tun, yes, ; Jun
Cold Sea,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Artefacts,  1,2,  3,2,4,
Hilve Tubes,1,2,  1,2,2,
Hearthland, 1,2,  2,1,0,
Timber,     3,3,  1,3,1,
Jibestone,  1,2,  1,2,2,
Gold,       3,6,  0,1,6,
Forna Berries, 2,2, 2,1,1,
Bones,      2,3,  0,1,1,
Evil Pool,  2,3,  0,1,0,
Ancient Idol,  2,2, 0,1,4,
Fish,       1,2,  3,0,2,
Lodestones, 1,2,  3,4,2
Flupper Fruit, 1,2, 3,1,1,
Hearthland, 1,2,  2,1,0,
Porcine Game,  2,3, 2,2,2,
Frogstools, 1,2,  3,0,0,
Meteoric Iron, 3,6, 0,3,4,
Durnbeetles,2,2,  2,1,1,
Doomed Ruins,  2,3, 0,1,1,
Ivory Bones,   2,3, 0,2,1,
Jikker Fruit,  2,3, 3,0,0,
Seabirds,   1,2,  2,2,2,

@TERRAIN3 
Enchanted,  1,2,  3,2,2,   yes, 1, 6, 6,   yes, 1, 6,  6,  no,   no, ; Drt
Thawland,   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,24,  0,  Grs,  no, ; Pln
Hearthland, 1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,12,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 6, 2,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1, 9, 2,   yes, 3,12,  2,  Pln,  no, ; Hil
Mountains,  4,6,  0,1,0,   no,  0, 0, 0,   yes, 2,18,  6,  Mou, yes, ; Mou
Frostland,  2,2,  1,0,0,   no,  0, 0, 0,   yes, 1,12,  2,  Pln,  no, ; Tun
Deathland,  3,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no, ; Gla
Barren,     2,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Swa
Dark Forest,8,4,  1,1,0,   Pln, 0,12, 1,   For, 0,12,  1,  Tun, yes, ; Jun
Cold Sea,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Artefacts,  1,2,  3,2,4,
Hilve Tubes,1,2,  1,2,2,
Hearthland, 1,2,  2,1,0,
Timber,     3,3,  1,3,1,
Jibestone,  1,2,  1,2,2,
Gold,       3,6,  0,1,6,
Forna Berries, 2,2, 2,1,1,
Bones,      2,3,  0,1,1,
Evil Pool,  2,3,  0,1,0,
Ancient Idol,  2,2, 0,1,4,
Fish,       1,2,  3,0,2,
Lodestones, 1,2,  3,4,2
Flupper Fruit, 1,2, 3,1,1,
Hearthland, 1,2,  2,1,0,
Porcine Game,  2,3, 2,2,2,
Frogstools, 1,2,  3,0,0,
Meteoric Iron, 3,6, 0,3,4,
Durnbeetles,2,2,  2,1,1,
Doomed Ruins,  2,3, 0,1,1,
Ivory Bones,   2,3, 0,2,1,
Jikker Fruit,  2,3, 3,0,0,
Seabirds,   1,2,  2,2,2,


; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
;   desired length,minimum length,frequency

@SECONDARY_MAPS
6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,

@GOVERNMENTS
Unrest,         Sir,         Ms.
Colony,         Lord,        Lady
Monarchy,       King,        Queen
Aristocracy,    Magelord,    High Priestess
Diabolicism,    Darklord,    Dark Mistress
Mercantilism,   Lord Bursar, Lady Bursar
Nationalism,    Emperor,     Empress

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Witches,     Coven,       0,  0,  0,     
Hammurabi,    Ishtari,             0, 2, 0, Zatarn,      Zatarn,      0,  0,  0,      
Frederick,    Maria Theresa,       0, 3, 1, Germans,     German,      1,  1, -1,     1, Warboss, Mistress, 2, Warboss, Mistress, 4, Warboss, Mistress
Ramesses,     Cleopatra,           1, 4, 0, Bursars,     Bursar,      0,  0,  0,     
Abe Lincoln,  E. Roosevelt,        1, 5, 3, Americans,   American,    0,  1, -1,     1, Prince, Princess, 2, King, Queen, 5, King, Queen, 6, King, Queen
Alexander,    Hippolyta,           1, 6, 1, Undead,      Undead,      0,  0,  0,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Ancients,    Ancient,     0,  0,  0,
Lenin,        Catherine the Great, 1, 1, 0, Witches,     Coven,       0,  0,  0,     
Shaka,        Shakala,             1, 2, 1, Zulus,       Zulu,        1,  1, -1,     1, Chief, Shamaness, 2, Chief, Shamaness, 5, Chief, Shamaness, 6, Chief, Shamaness
Louis XIV,    Joan of Arc,         0, 3, 3, Nedlings,    Nedling,     0,  0,  0,
Montezuma,    Nazca,               0, 4, 0, Bursars,     Bursar,      0,  0,  0,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Crusaders,   Crusader,    0,  0,  0,     
Henry VIII,   Elizabeth I,         0, 6, 3, Undead,      Undead,      0,  0,  0,
Genghis Khan, Bortei,              1, 7, 0, Mongols,     Mongol,      1,  1, -1,     1, Druid, Druidess, 2, Druid, Druidess, 4, Druid, Druidess
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      0,  1,  1,     1, Mage, Witch, 2, Wizard, Sorceress, 3, High Priest, High Priestess, 5, Thane, Priestess, 6, High Thane, High Witch
Tokugawa,     Amaterasu,           0, 2, 2, Zatarn,      Zatarn,      0,  0,  0,
Canute,       Gunnhild,            1, 3, 3, Nedlings,    Nedling,     0,  0,  0,
Philip II,    Isabella,            0, 4, 2, Spanish,     Spanish,     1,  1,  1,     1, Viceroy, Lady, 2, Lord, Lady, 5, Lord, Lady, 6, Lord, Lady
Xerxes,       Scheherezade,        0, 5, 0, Crusaders,   Crusader,    0,  0,  0,
Hannibal,     Dido,                0, 6, 0, Carthaginians, Carthaginian, 1,  1, -1,  1, Lich Lord, Dark Mistress, 2, Lich King, Dark Queen, 4, Lich King, Dark Queen
Sitting Bull, Sacajawea,           0, 7, 0, Ancients,    Ancient,     0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Lizards,
Furs,
Crystal,
Potions,
Swords,
Armour,
Timber,
Dyes,
Liquor,
Clothes,
Ores,
Spices,
Glass,
Books,
Artefacts,
Enchantments,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Stronghold,   F
Build Road,         R
Build Foodfield,    I
Build Mine,         m
Transform,          O
Clean Mess,         p
Build Nest,         E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Stripling
Warrior
Veteran
Champion
Hero
King


@ATTITUDES
Worshipful
Welcoming
Jovial
Attentive
Neutral
Belligerent
Icy
Dire
Raging


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met 
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7

; Above--Group (0-7) for each advance
; Below--Codes determine each tribes relation to the 8 possible Groups
; 0= can research, can own, 1=cant research, can own, 2=cant research, cant own
; Count groups from left to right - 0 1 2 3 4 5 6 7

@LEADERS2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

00000000		; Saladin,    
00000000		; Atawallpa,  


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; bit order from right to left
;
; B) 'not allowed on map' mask:		1 - not allowed on map
; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used
;
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
;
; D) 'build teleport site' mask:	1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; E) 'use teleport site' mask:		1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; F) native teleport ability:		1: can; 0: can't for each map relationship type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; G) General flags
;   00000001   invisible except during combat:         1 - invisible
;   00000010   non-disbandable (human players only):   1 - cannot disband
;   00000100   0-range-air-unit damage override:       1 - override damage
;   00001000   barbarian units can't be bought off:    1 - can't buy off
;   00010000   unit may enter impassable terrain:      1 - may enter
;   00100000   unit acquires engineering abilities:    1 - engineer
;   01000000   barbarian unit will not expire:         1 - no expire
;   10000000   override .SPR file for this unit:       1 - don't use .SPR

;   A         B     C            D                 E               F             G

@UNITS_ADVANCED
00110010, 00000000,250,  0000000000000000,0000000000000000,0000000000000000, 10000000  ;Peasants
00110010, 00000000,500,  0000000000000000,0000000000000000,0000000000000000, 10010000  ;Engineers
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Spear Sister
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Axe Sister
00000010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Shrineguard
00010000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Goldspear
00100000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trueheart
00000000, 00000000,5000, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Vampire
01000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Spectre
00001000, 00000000, 500, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nedling
10000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Doomguard
10000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Knight of Prey
10000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Terrifier
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Grey Raiders
01000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bonebeast
00010000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Golden Cavalry
00100000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Crusader Cavalry
00000010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Witch Cavalry
00100000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Faithsword
00100000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chevalier
00010000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Duellist
00010000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sentinel
10000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hateblaster
01110011, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catapult
01110011, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battering Ram
00110010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ball Cannon
00110010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Musket Artillery
00001001, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10001000  ;Ice Rider
00001001, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10011000  ;Harpy
10000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Vilebeak
00000010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Guardian
00000010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Countess
00001001, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Diseased Wolf
00110010, 00000000, 800, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Caravel
00110010, 00000000,1000, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Galleon
00110010, 00000000,1500, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Frigate
00110010, 00000000,2000, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Steam Frigate
11001000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dark Galleon
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Swimmer
01000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10001000  ;Skeleton Spear
01000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skeleton Sniper
01000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skeleton Warrior
01000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wight
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 11001000  ;Wight Lord
00110010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Imperion Guard
00000001, 00000000,100,  0000000000000000,0000000000000000,0000000000000000, 11001000  ;Privateer
00110011, 00000000,100,  0000000000000000,0000000000000000,0000000000000000, 11001000  ;Diplomat
00000010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Witch
00100010, 00000000,1000, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Merchant
00010000, 00000000,2000, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bursar
00000000, 00000000,200,  0000000000000000,0000000000000000,0000000000000000, 10001000  ;Mercenary
00000010, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wayfarer
00010000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sharpshooter
00100000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Loyal Scout
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Shamaness
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;High Sister
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010000  ;Hearth Mother
00000100, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Huntress
00100000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Missionary
00000000, 00000000,1000, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Witch Hunter
00000000, 00000000,2000, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Wizard
00110011, 00000000,500,  0000000000000000,0000000000000000,0000000000000000, 10000001  ;Thief
00000000, 00000000,300,  0000000000000000,0000000000000000,0000000000000000, 11001000  ;Heathen Knight
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Slode the Slyfoot
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Bhurkis the Mighty
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010011  ;Othmok Deepeye
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Hongal Armbreaker
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Goldfist the Greedy
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Nathnael Sternsteel
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Irene the Maiden
00000000, 00000000,900,  0000000000000000,0000000000000000,0000000000000000, 10010010  ;Captain Lopaz
00001000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bold Nedling
00001000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Troll
00001000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10000000  ;Crippler
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010010  ;Queen Zexxa
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010010  ;Lich King Ralk
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010010  ;Shamaness Sageera
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010010  ;Lord Zilas
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010010  ;Deacon Zameestal
00000000, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 10010010  ;Priestess Galeena

@MAP_TRANSPORT_RELATIONSHIPS
0,2
0,2
0,2
0,1
0,3
0,2

@INITIAL_SETTINGS
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;
0,0,0	;

@SOUNDS
<none>  	;Peasants
<none>  	;Engineers
PARRY.wav  	;Spear Sister
WARSISTER.wav   ;Axe Sister
PARRY.wav  	;Shrineguard
PARRY.wav  	;Goldspear
PARRY.wav  	;Trueheart
VAMP.wav  	;Vampire
SPECT.wav  	;Spectre
NEDLING.wav  	;Nedling
PARRY.wav  	;Doomguard
DARKWARRIOR.wav ;Knight of Prey
TERRORBEAM.wav  ;Terrifier
RAIDER.wav  	;Grey Raiders
BONEBEAST.wav	;Bonebeast
WOLFCAV.wav  	;Golden Cavalry
WOLFCAV.wav  	;Crusader Cavalry
WOLFCAV.wav  	;Witch Cavalry
SWORDMALE.wav   ;Faithsword
SWORDMALE2.wav  ;Chevalier
SWORDMALE.wav   ;Duellist
SWORDMALE2.wav  ;Sentinel
HATEBLASTER.wav ;Hateblaster
CATAPULT.wav    ;Catapult
RAM.wav   	;Battering Ram
CANNON.wav  	;Ball Cannon
ARTY.wav  	;Musket Artillery
ICEBEAST.wav    ;Ice Rider
HARPY.wav  	;Harpy
VILEBEAK.wav    ;Vilebeak
SWORDMALE.wav   ;Guardian
WITCHWAR.wav    ;Countess
WOLF.wav  	;Diseased Wolf
SHIP.wav  	;Caravel
SHIP.wav   	;Galleon
SHIP.wav   	;Frigate
SHIP.wav   	;Steam Frigate
SHIP.wav   	;Dark Galleon
SWIMMER.wav  	;Swimmer
PARRY.wav  	;Skeleton Spear
ARROW2.wav  	;Skeleton Sniper
UNDEADCAPT.wav  ;Skeleton Warrior
WIGHT.wav  	;Wight
WIGHTLORD.wav   ;Wight Lord
IMPGUARD.wav    ;Imperion Guard
PRIVATEER.wav   ;Privateer
<none>  	;Diplomat
<none>  	;Witch
<none>  	;Merchant
<none>  	;Bursar
MERC.wav        ;Mercenary
ARROW2.wav  	;Wayfarer
ARROW.wav  	;Sharpshooter
ARROW.wav  	;Loyal Scout
SHAMANESS.wav   ;Shamaness
WARSISTER.wav   ;High Sister
<none>  	;Hearth Mother
HUNTRESS.wav    ;Huntress
<none>  	;Missionary
HUNTER.wav  	;Witch Hunter
WIZARD.wav  	;Wizard
<none>  	;Thief
SWORDMALE2.wav  ;Heathen Knight
SLODE.wav  	;Slode the Slyfoot
BHURKIS.wav  	;Bhurkis the Mighty
DEEPEYE.wav  	;Othmok Deepeye
HONGAL.wav  	;Hongal Armbreaker
GOLDFIST.wav    ;Goldfist the Greedy
STERNSTEEL.wav  ;Nathnael Sternsteel
IRENE.wav  	;Irene the Maiden
LOPAZ.wav  	;Captain Lopaz
BOLDNEDLING.wav ;Bold Nedling
TROLL.wav       ;Troll
CRIPPLER.wav    ;Crippler
ZEXXAFIGHT.wav  ;Queen Zexxa
RALKFIGHT.wav   ;Lich King Ralk
KING.wav  	;Shamaness Sageera
KING.wav  	;Lord Zilas
KING.wav  	;Deacon Zameestal
GALEENA.wav  	;Priestess Galeena

@RIVERS
River,          ;
River,          ;
River,          ;
River,     	;

; please do not remove this line

